This game is titled “StackUp”, where the player moves blocks around in order to make a path for the player pawn to navigate and get the coin on each level. The player can’t jump, so the block-paths have to be smooth enough to slide from one to another. The pathways will not always be the same when they are built, so there is a sense of flexibility when progressing instead of completely linear and preplanned. This was created for an assignment in a Game Design class at Moorpark College.
I faced several challenges while making this game. Since the game maker “Sploder” is old and slightly obsolete, the features are very limited in designing games. The maker features a primitive physics engine, side scroller system, as well as other types for game creation. For this project, I used the physics engine.
I think that this game pushed the limits of what Sploder can do in several aspects, like pawn movement on physics objects. For the parameters given, the game is pretty intuitive.
A walkthrough was also created as a supplement to the game, which can be seen here.
Blocks are reoriented using the cursor to create paths and ramps to the objective (coins).